![]() ![]() I haven't finished the game yet (just beat the forest temple lolz), so I'm a far away from getting to the point where I can try this myself. When he knocks your Master Sword away, that's when you use the menu trick to warp away from the boss battle! Then you can see if the swordless link bug still exists in this game. Then do the final boss battle with Gannon. If done soon enough you can activate it.ĭo this at some random place in the game to set your warp point. Thus why it won't work in places like the fishing pond.Īs soon as you hit B to exit back, you must hit the button that Farore's wind was moved to. But if done in a area where you can't use any items at all (so that you can't swap it with an item that is usuable in that area), it will never flicker on after exiting the item screen. If you see it at full opacity and quickly gray out, then you know you can eventually use it if the timing is right. (basically swapping them around), for a split second Farore's wind will be usuable. ![]() If you move the Farore's wind item to a different slot (usually on X or Y button) that a usuable item was in. There's a menu bug where you can use Farore's wind anywhere you want (so long as there's at least one item in your inventory that can be used in the area you are in, so sorry, don't think you can do this trick while in places that disable all your items like the fishing pond. Both are unedited and un-started USA saves. I'd like to write an editor, but this is the last thing keeping me from generating "valid" saves.Īttached is save00.bin, which was created 1 minute before save02.bin. If anyone has any insight as to how the game might be figuring this value out, please let me know. I tried adding every every two together (0x1234 + 0x5678 for example), as well as every four, but none of them match this blank save's value of 0x00002178. I tried adding every byte together and seeing if the value generated by the game matched, and no dice. It seems to be made up of the last 4 bytes in the file (the last 2 are always 0, and the 2 before that vary, so it's likely a checksum in addition, creating a new save file that differs only in the creation minute results in a differing checksum down there at the end, of course). However, I can't figure out for the life of me how the save's checksum is generated. This is one of my favourite games on the 3DS, so I thought I'd take a peek inside the save file. ![]()
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